|
équipe de France DBM
|
|
|
Explication sur la qualification des joueurs français pour la compétition de Grandson : Paroles du responsable national DBM : Le système de sélection pour Grandson fonctionne
comme un recrutement d'une équipe dans une entreprise C'est l'animateur DBM (Philippe Sébérac) qui fait la sélection et la communique à l'organisateur. La méthode est la suivante : Une liste de 16 joueurs, parmi ceux que PHS a jugé les mieux à même de participer, a été priée de communiquer les infos suivantes (résultats sur les deux dernières saisons) : - Armée de prédilection ou jouable pour le
tournoi. Tout prétendant à la sélection est invité à se faire connaître et à communiquer ces mêmes infos à PhS. En juin,
PhS commencera les appariement en fonction des
armées choisies
et des
performances de chacun. PhS est donc entièrement responsable et sera seul à blâmer des erreurs et abus éventuels que sa sélection engendre et est prêt à en répondre devant quiconque voudra bien lui en parler directement. En ce qui concerne le cas de PhS lui-même, il demandera simplement aux prétendants si ses performances de l'an passé et de cette année avec les Qataban justifient sa place dans l'équipe n°1. Si une majorité simple juge que non, il se retirera directement de la sélection. Infos suplémentaires voir page Suisse. Listes des personnes pré sélectionnée :
Pour info
les règles officielles et le résultat du vote.
[1] The questions have been designed so that a “Y” means continuing as in 2001, “N” means changing the rules for 2002
General· Rules: DBM Version 3.0 with IWF clarifications. · Distances will be measured Metric (i.e. 50p = 25mm not 1 inch), unless both players agree otherwise. · Time of Day and weather will be played unless both players agree to ignore it. TerrainTerrain will be provided by the organisers. Please note that this will not include any extreme shapes, sizes, etc. Pieces may not be combined to create larger pieces, nor used as types other than those specified by the organisers and no extra pieces may be provided by the players themselves.
The maximum length river provided will be considerably less that 1.8m, and so it will not be possible for the Defender to use a river running down the length of the table Deployment OrdersIt has been pointed out that using an interlocking system of “U” shaped deployments or “L” shapes stretched across the battlefield it is possible to effectively order units to deploy were you want .e.g.
With A, commands might then be placed 1-2-3-, 2-1-3, 1-3-2, and similarly B provides more options for the unscrupulous player than 3 rectangular blocks placed beside each other. Such an approach is clearly not defining commands relative to each other. If players wish to use complex shapes accordingly they must: 1. Spread evenly through the shape when they deploy 2. Alternatively, if not distributed evenly, it should be indicated on the deployment map: · Which legs of the U, T or L contains what troop types and how many · For long shapes which pass in front of or behind a number of other commands, which elements (by type), are to be deployed behind which other specific command In these cases the complex shape will have infact truly defined the commands relative to each other. MapsPlayers must prepare 2 maps for each game,
Game Duration, and Last BoundsGames will have a nominal duration of 3hrs 30 minutes. The exact end will be randomly determined by the umpires between 3hrs 10 mins and 3hrs 30 minutes, at which point they will call “END OF GAME”.
At this point the players will make no more moves and will stop immediately, unless already at or past the combat resolution steps of the sequence of play (pg. 16, steps 3 or 4) of the ATTACKER. If they have already started steps 3 (shooting) or 4 (Close combat) they continue through to the end of the DEFENDERS turn. Accordingly unless one army breaks, both players get the same number of turns. The DrawThe draw will be modified Swiss chess, except that:
Victory pointsThe system of victory points will be as previous years. Please remember that it is a deliberate design feature of this system (like the French 310) that teams may finish on the same score in the main classification, and in this case that team which has killed most (i.e. has the best % kills), is likely to emerge ahead.
Accordingly each round you can achieve a class of 3-2-1-0, and score 0-100 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||